Large City: Flof-vrët Hadfow

Flof-vrët Hadfow

Flof-vrët Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWokki̽k Moot
RegionZlë-vrehi̽k Shrublands
Founded1403
Community LeaderLord Zêyêrtco
Area151 km2 (60 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation4480 m (14698 ft)
Average Yearly Precipitation145 cm/y (57 in/y)
Population35960
Population Density238 people per km2 (599 people per mi2)
Town AuraChronomancy
Naming
Native nameFlof-vrët Hadfow
Pronunciation/flof/ /vrɛt/
Direct Translation[outline] [settlement (village)]
Translation[Not Yet Translated]

Flof-vrët Hadfow (/flof/ /vrɛt/ [outline] [settlement (village)]) is a subtropical Large City located in the Wokki̽k Moot of the Rosid.

The name Flof-vrët Hadfow is derived from the Sylvin language, as Flof-vrët Hadfow was founded by Gibace, who was culturaly Wood Elf.

Climate

Flof-vrët Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -3°C (27°F). Flof-vrët Hadfow receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Flof-vrët Hadfow covers an area of nearly 151 km2 (60 mi2), and an average elevation of 4480 m (14698 ft) above sea level.

Overview

Flof-vrët Hadfow was founded durring the early 15th century in winter of the year 1403, by Gibace. The establishment of Flof-vrët Hadfow was somewhat plagued by a lack of willing colonists, leading to Gibace electing to pay people to resettle in Flof-vrët Hadfow.

Flof-vrët Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Flof-vrët Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Flof-vrët Hadfow is buildings are arranged arrounded highly ordered system of narrow paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Flof-vrët Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Flof-vrët Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Flof-vrët Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Flof-vrët Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Flof-vrët Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Flof-vrët Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Flof-vrët Hadfow's parks.

Flof-vrët Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Flof-vrët Hadfow.

Flof-vrët Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Flof-vrët Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Flof-vrët Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Flof-vrët Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Flof-vrët Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flof-vrët Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flof-vrët Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Flof-vrët Hadfow's public wards, blessings, and other arcane systems.

Flof-vrët Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Flof-vrët Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Flof-vrët Hadfow's grid is powered by a god's will and kindness.

Flof-vrët Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Flof-vrët Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Flof-vrët Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Flof-vrët Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Flof-vrët Hadfow's natural decorations nor waterways.

Flof-vrët Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Flof-vrët Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Flof-vrët Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Flof-vrët Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Flof-vrët Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Flof-vrët Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Necrocraft near Flof-vrët Hadfow are known to be more aggressive than normal.

Flof-vrët Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Summoning energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 64
  • Farmers: 108
  • Farm Laborer: 211
  • Hunters: 119
  • Milk Maids: 97
  • Ranchers: 46
  • Ranch Hands: 104
  • Shepherds: 83
    • Farmland: 144918 m2
    • Cattle and Similar Creatures: 8990
    • Poultry: 107880
    • Swine: 7192
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3596

Craftsmen

  • Arms and Toolmakers: 76
  • Blacksmiths: 85
  • Bookbinders: 47
  • Buckle-makers: 50
  • Cabinetmakers: 87
  • Candlemakers: 133
  • Carpenters: 117
  • Clothmakers: 99
  • Coach and Harness Makers: 37
  • Coopers: 89
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 34
  • Cutlers: 29
  • Fabricworkers: 74
  • Farrier: 175
  • Furriers: 23
  • Glassworkers: 119
  • Gunsmiths: 84
  • Harness-Makers: 33
  • Hatters: 69
  • Hosiery Workers: 26
  • Jewelers: 42
  • Leatherwrights: 92
  • Locksmiths: 34
  • Matchstick makers: 53
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 52
  • Plasterers: 48
  • Pursemakers: 58
  • Roofers: 38
  • Ropemakers: 36
  • Rugmakers: 34
  • Saddlers: 65
  • Scabbardmakers: 71
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 35
  • Soap and Tallow Workers: 107
  • Tailors: 248
  • Tanners: 45
  • Upholsterers: 49
  • Watchmakers: 47
  • Weavers: 108
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 49
  • Booksellers: 58
  • Butchers: 92
  • Chandlers: 87
  • Chicken Butchers: 104
  • Entrepreneurs: 36
  • Fine Clothiers: 94
  • Fishmongers: 87
  • Florists: 21
  • Potion Sellers: 62
  • Resellers: 138
  • Spice Merchants: 49
  • Wine-sellers: 71
  • Wheelwright: 54
  • Woodsellers: 33

Service workers

  • Bakers: 211
  • Barbers: 146
  • Coachmen: 54
  • Cooks: 124
  • Doctors: 82
  • Gamekeepers: 53
  • Grooms: 31
  • Hairdressers: 108
  • Healers: 101
  • Housekeepers: 97
  • Housemaids: 211
  • House Stewards: 102
  • Inns: 35
  • Laundry maids: 66
  • Maidservants: 105
  • Nursery Maids: 64
  • Pastrycooks: 128
  • Restaurateur: 149
  • Tavern Keepers: 133

Specialized Laborer

  • Ashworkers: 51
  • Bleachers: 34
  • Chemical Workers: 20
  • Coal Heavers: 76
  • In-Town Couriers: 81
  • Long Haul Couriers: 83
  • Dockyard Workers: 74
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 86
  • Millers: 81
  • Miners: 83
  • Oilmen and Polishers: 55
  • Postmen: 85
  • Pure Finder: 45
  • Skinners: 112
  • Sugar Refiners: 21
  • Tosher: 52
  • Warehousemen: 119
  • Watercarriers: 77
  • Watermen, Bargemen, etc.: 108

Skilled Laborers

  • Accountants: 45
  • Alchemist: 52
  • Clerk: 70
  • Dentists: 38
  • Educators: 104
  • Engineers: 51
  • Gardeners: 36
  • Mages: 26
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 34
  • Bankers: 47
  • Civil Clerks: 74
  • Civic Iudex: 39
  • Consultants: 23
  • Exorcist: 94
  • Fixers: 44
  • Kami Clerk: 68
  • Landlords: 71
  • Lawyers: 42
  • Legend Keepers: 59
  • Militia Officers: 326
  • Monks, Monastic: 124
  • Monks, Civic: 124
  • Historian, Oral: 76
  • Historian, Textual: 41
  • Policemen, Sheriffs, etc.: 74
  • Priests: 133
  • Rangers: 45
  • Rat Catchers: 53
  • Scholars: 53
  • Spiritualist: 65
  • Slayers: 20
  • Storytellers: 146
  • Military Officers: 124

Cottage Industries

  • Brewers: 99
  • Comfort Services: 149
  • Enchanters: 40
  • Herbalists: 38
  • Jaminators: 105
  • Needleworkers: 124
  • Potters: 60
  • Preserve Makers: 119
  • Quilters: 54
  • Seamsters: 156
  • Spinners: 102
  • Tinker: 40
  • Weaver: 97

Artists

  • Actors: 37
  • Architects: 14
  • Bards: 53
  • Costumers: 22
  • Dancers: 42
  • Drafters: 23
  • Engravers: 29
  • Fine Furniture Carpenters: 17
  • Glaziers: 37
  • Inlayers: 34
  • Musicians: 108
  • Painters, Art: 18
  • Playwrights: 39
  • Sculptors, Art: 31
  • Wood Carvers: 133
  • Writers: 112

Produce Industries

  • Butter Churners: 133
  • Canners: 94
  • Cheesmakers: 119
  • Ice Merchants: 16
  • Millers: 70
  • Picklers: 63
  • Smokers: 46
  • Stockmakers: 39
  • Tobacconists: 56
  • Tallowmakers: 73

13463 of Flof-vrët Hadfow's population work within a Foundational Occupation.

21419 of Flof-vrët Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1078 (3%) are noncontributers.

Points of Interest

The center of Flof-vrët Hadfow's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History